And Case 4 has been finished! I solved the problem that makes the character stop for a moment before it starts moving and I have elarned the values of ints. I have gotten good help with this one, though, including for making Flash registed what key was last pushed and thus being able to flip the idle animation accordingly. Shaph no longer turns back to face right after the left key has been released. The same for the chop animation. I still haven't been able to make it play all the way out without space being held down, but it turns according to what way Shaph is facing. All in all, I am quite satisfied with the result, though I have no idea what I will actually use it for in my game. I will have to come up with some clever solution.
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