Damn, has this been a busy week >:U Mostly because I am no prodigy on coding and I have tons of iRL stuff going on for me and around me, including Fable III. It's also very, very cold, which does not help on productivity. Nevertheless, we have a case to present.
Case 5 consists of using the HitTest function to help create gravity in the game, and our character is to walk on an uneven path. The character is also supposed to be able to pick up an object, which is to vanish from the stage.
I am not entirely sure if I managed this correctly, and I tried adding a messagebox on picking up the item, but that's as far as I got. I couldn't make the textbox go away again, and I haven't had time to disable the character's movements once the textbox pops up. I will look into that, but otherwise it went pretty smoothly. I was going to have the character able to jump, but I haven't made a proper jump animation yet. It wasn't exactly what I wanted to spend my time on when I was stressed. What I did do was add a crouch animation. Can't recall if I mentioned or used this in the previous case, but Shaph is now controlled by using the A, S, D and SPACE keys. Would have used W as well for the jump. While as I managed to program the jump in, I had no animation to use and so I removed it from the game.
I swear I will make the text less... lame. Some day. That's all for Case 5 x_x
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